P Pedestel
Unreal Engine 5.7 · Editor plugin

Blueprints as code.

Blueprint Graph Builder lets Python scripts create, read, lint and refactor Blueprints and UMG screens — from the editor, or headless in a build pipeline. The assets it produces are ordinary Blueprints with no runtime dependency on the plugin.

How it works

Open Tools › Blueprint Assistant in the editor, or drive the same engine from a script or your coding agent.

1. Describe

Pick a Blueprint and say what you want: “add an OpenAngle variable and print it on BeginPlay”. Or ask a question about how an existing Blueprint works.

2. Review

See exactly what will change before anything is touched. Nothing runs until you press Apply.

3. Apply

The asset is backed up, the change is made, compiled and linted, and you get a diff of the graph. If something fails, it is corrected and shown to you again.

What it does

Eight areas, all available from Python, from the command line, and to your coding agent.

Generate Blueprints

Variables, components, functions, events, dispatchers, macros, casts, Enhanced Input, comments and wires. Type specs cover structs, enums, classes and arrays.

Replication and RPCs

Replicated and RepNotify variables with lifetime conditions; Server, Client and Multicast events, reliable or not.

Inspect existing assets

Dump any Blueprint to readable text: every graph, node, pin, default value and link. Find nodes by title or GUID.

Edit safely

Insert nodes into an existing chain without losing what followed it, remove nodes and links, and rename variables everywhere they are used.

Lint a whole project

Unused variables, events with nothing connected, nodes that never run, casts and expensive calls on Tick, per-frame UMG bindings — written to a Markdown report.

Build and revise UMG

Create Widget Blueprints; add, move and remove widgets; set widget and slot properties; expose widgets to the graph as variables.

Works with your coding agent

A built-in MCP server lets Claude Code, Codex, Cursor and other MCP clients read, lint and build Blueprints in the open editor. Local only, nothing to install.

Bring your own AI

Describe a change in plain language and get a script that is run, checked and corrected. Connect your own Claude, OpenAI or OpenRouter key, or a local model through Ollama or LM Studio.

AI on your terms

The assistant is optional. The plugin is complete without it.

Pricing

One plan with everything included, billed monthly or yearly. Prices are shown for your location, including tax where it applies.

Billing period

Subscription

Everything in Blueprint Graph Builder, for one person.

  • The full plugin with C++ source
  • The Python DSL and examples
  • Every update while subscribed
  • Email support

… per month

Requirements

EngineStatus
UE 5.7Supported

Supported platform: Windows 64-bit. Other engine versions are not claimed. The plugin needs the Python Editor Script Plugin, which it enables itself, and checks your subscription online once per editor session; after a successful check it keeps working offline for 7 days.

Support

Email info@pedestel.com with your Unreal Engine version, the script you ran and the exact error text. Replies are sent in English or Turkish. Please do not send API keys or license keys you have not been asked for.